![]() Take some time to work with Companions, suit them up for tough battles and use them to your advantage. My main point here is to not rely on this exclusively if you want a badass character in Fallout 4. He also loves it when you use drugs, so with some addictol you can please him and avoid those nasty hangovers. Just get to 25% of your health lost, and your Critical Meter will fill faster. Take Hancock's - isodoped - which gives you a 25% faster critical gauge refill if you have at least 250 Radiation damage - something that is sustainable. Only by adventuring with them and doing things companions approve of will you ever get these Perks, and some of them are outright awesome. If you use this Perk, you're missing out on the opportunity to get exclusive Companion Perks that are unlocked when you reach max relationship (affinity) with them. The bonus stacks with weapon modifications, making them 25% more effective and will let you get powerful guns into the 100s of damage if you additionally take weapon specialization Perks (Gunslinger, Commando for example). You'll get a boost to all of them, and this is reflected when you analyze weapons. Rank 3 of this Perk is, I think, the single highest damage jump you can get with the Perk tree, and on any weapon type - so it's excellent if you like to carry a sniper rifle, automatic weapon, and pistol while using grenades at times. I've gotten to where landmines are no longer a threat, and most grenades (especially molotovs) are laughable because of this flat reduction across all damage types. Going without a companion, or using Dogmeat, you will take up to 30% less damage - more than certain armor values offer, and on top of your armor's damage reduction. Companions can get themselves into awful situations and go down hard, while you're stuck taking all the damage until they recover. When adventuring without a companion, you do 25% more damageĬompanions can carry much more than this Perk gives to you, but the damage reduction combined with this makes this Perk quite interesting. When adventuring without a companion, you take 30% less damage and carry weight increases by 100 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. Who knows if they'll fix it, but if they do I want my Perk Points back so I can invest them in the Inspirational Perk and boost regular Companions' potential. An additional factor that is somewhat widely known, is that for now Dogmeat, the ever faithful canine companion works with this Perk. One, some people would prefer to explore alone and not rely on companions - who do behave pretty well - but can sometimes be a pain to manage. The Lone Wanderer Perk is sure to be a popular one for a couple of reasons. I'm not ashamed of it, but one day I'll want to get all my companion Perks as well. I'm abusing the hell out of what is assumed to be a bug. Comment on the appropriate page if you have a tip to share with other readers.įallout 4: Lone Wanderer Perk Carry Weight, Damage Reduction, and Dogmeat Throughout my guide, you'll see I use Dogmeat heavily. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue. See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World.New - Nuka World Endings Guide - Options and Benefits.For New Players - Read the walkthrough.New - Scav Magazine - All locations and details.New - A guide to making a Pistol/Gunslinger Build.I'm writing a Guide to Nuka World, piece by piece.
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